Agustin Perez Paladini
Angestellt, Participant at Director of Engineering Program, Hubert Burda Media Holding KG
Berlin, Deutschland
Werdegang
Berufserfahrung von Agustin Perez Paladini
Bis heute 8 Jahre und 4 Monate, seit März 2016
Participant at Director of Engineering Program
Hubert Burda Media Holding KG
The program will have a duration of 12 months. It begins with a 2-months bootcamp (Onboarding university) in Munich where selected candidates will receive intensive preparation (both theoretical and practical) in order to succeed in five different two-month rotation assignments. Each assignment will consist of leading a specific technical project with a team from one of the companies in the Burda Digital Group, may be with the companies Cliqz, XING, Chip, BurdaDirect and Tomorrow Focus AG/HolidayCheck.
1 Jahr und 8 Monate, Juni 2014 - Jan. 2016
Technical Director Engine 3D
zoobe message entertainment GmbH
5 Monate, Apr. 2013 - Aug. 2013
Sr. C++ Developer
Intel ASDC (contractor of Harriague + Asociados)
Working for Intel ASDC in the AppUp project. Working with C++, C#, Javascript mainly.
9 Monate, Aug. 2012 - Apr. 2013
Sr. C++ Software Developer
Globant (for Dreamworks)
Working on the rigging tool project as Sr. C++ developer, maintaining the tool and developing new features. The project was on linux platform and was one of the most complex system (in terms of size and number of libraries) that I have worked. We had to work with different number of tools (profiling / debugging / compiling / etc) and libraries like tbb, boost, OpenGL, STL, etc.
1 Jahr und 6 Monate, Feb. 2011 - Juli 2012
Co-Funder, C++ TL
RID Software
Working as C++ TL/Dev. The project consisted on a server providing different web "services" like real time platforms for games, comments, voting platforms, etc. Responsibilities (besides owner/creator of the idea): * Participation in marketing / commercial area. * Write the software requirements. * Research about software and hardware to be used. * Design the system. * Divide tasks and coordinate the development process. Technologies: C++, C, TDD, UML, Linux, UnitTest++, SFML, OGRE.
2 Jahre und 1 Monat, Juli 2010 - Juli 2012
C++ TL, Project Manager
Cordoba Zombie (Own Project)
This project is some kind of "hobby" Start-up that begun some time ago as a little project and now has become on a middle/big project size with multiple people involved. It is a 3D strategy game developed on C++ as main language on linux and windows (multiplatform). Main responsibilities: * Read / research about whatever is needed to accomplish the objectives. * Design the system. * Coordinate the team. * Develop whenever I can. * SCM. We use C++, CMake, git, OGRE, OpenAL, vorbis,.
4 Monate, Sep. 2010 - Dez. 2010
Software Developer
Intel ASDC (Harriague + Asociados)
Working on the AppUp (application store) client side for windows platform. Using C++ and C# as main languages.
8 Monate, Sep. 2009 - Apr. 2010
C++ Software Developer
CityFestival Disco (Córdoba)
The project consisted on a system able to show bluetooth cellphone messages on different screens on a night disco club. Technologies: Linux, C++, Qt, bluez, J2ME. Responsibilities: * Write requirements. * Research about libraries / Bluetooth protocol / hardware needed / etc. * Design the server/client software and develop both of them. * Design and implement the communication and security protocols. * Implement the complementing tools.
1 Jahr, Jan. 2009 - Dez. 2009
Teaching assistant
UNC - FaMAF
Working as teaching assistant for Operating Systems and Algorithms and Data Structures. Main subjects given: * Creating different data structures in C (linked lists, hashes, graphs, etc). * Linux: Implement a little and simple bash, kernel linux FIFO, fake file system, etc.
3 Monate, Mai 2008 - Juli 2008
Software Developer
Lofty Vision
Working as freelance game developer for 3rd time for Lofty Vision. This time the project was another 3D rally advergame using the same 3D game engine for Windows XP. I was the only developer with the responsibility to design and implement the game working together with people in graphics and sound areas.
5 Monate, Apr. 2007 - Aug. 2007
Software Developer
None - Own project
Working as mobile game developer (using J2ME) to create a "Dancing game" of a known character of our city. In a first prototyping stage I also worked with Visual C++.NET to create a GUI animation editor for the "dancer character". In this project I had to design and implement the game and tools used working together with the people in graphics and marketing areas. This project was finished but was never commercialized because economic disagreements.
3 Monate, Feb. 2007 - Apr. 2007
Software developer
Lofty Vision
Working as freelance game developer again for the second advergame of Lofty Vision. This project consist of a 3D Memotest game using the same 3D Game engine for Windows XP. I was the only developer with the responsibility to design and implement the game.
4 Monate, Juni 2006 - Sep. 2006
Software Developer
Lofty Vision
Working as freelance game developer for a 3D rally (adver)game using a scripting based game engine for windows XP platform. I was the only developer with the responsibility to design and implement the game.
Ausbildung von Agustin Perez Paladini
5 Jahre und 3 Monate, Jan. 2007 - März 2012
Degree in Computer Science
FaMAF - UNC
- Microcontrollers. - Real time Image Processing.
Sprachen
Spanisch
Muttersprache
Englisch
Fließend