Vadim Demkiv
Bis 2024, Gameplay Programmer, Black Forest Games GmbH
Abschluss: Master of Science (M.Sc.), Hochschule Reutlingen
Offenburg, Deutschland
Über mich
Inactive in Xing. Please contact in LinkedIn instead: https://www.linkedin.com/in/demkivv/
Werdegang
Berufserfahrung von Vadim Demkiv
Bis heute 2 Monate, seit Mai 2024
Career Transition
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After the mass layoffs at Black Forest Games, ultimately decided to switch industries: • Explored exciting roles in especially meaningful industries that match my interests and expectations. • Familiarized myself more deeply with the principles of clean coding, software architecture and design patterns. • Polished my software engineering skills with regular practice.
2 Jahre und 7 Monate, Okt. 2021 - Apr. 2024
Gameplay Programmer
Black Forest Games GmbH
Focus: 4C (character, controls, camera, combat). Framework: Unreal Engine 4/5. (C++, Blueprints) Contributed towards: • "Destroy All Humans! 2: Reprobed" (2022) → focus on 4C, including extensive bugfixing phase. • Unannounced game. → focus on gameplay (traversal, combat, and beyond). • "Teenage Mutant Ninja Turtles: The Last Ronin" (TBA). → owner and main contributor of the traversal system code. Traversal is a pillar of the game.
6 Monate, Apr. 2021 - Sep. 2021
Career Transition
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• Started applying for roles in the games industry and developed the required skills in self-directed learning, as I regularly played video games for >25 years and was very excited about Unreal Engine 5.
1 Jahr und 7 Monate, Sep. 2019 - März 2021
Web Developer
Selbstständig
• Achieved maximum scores with my productive one-pager website in all metrics in Google Lighthouse, GTmetrix, Rank Math and SSL Labs. • Analyzed and optimized website performance and technical content quality. (CSS, JavaScript, PHP, HTML) • Developed custom plugins, themes and blocks for WordPress. (CSS, JavaScript, PHP, HTML)
7 Monate, Sep. 2019 - März 2020
Career Transition
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• Quit my job and prepared for freelancing and my chosen technical focus with >60 courses from LinkedIn Learning, literature and practice.
2 Jahre, Sep. 2017 - Aug. 2019
3D Software Engineer in der F&E
FARO Scanner Production GmbH
• Researched, designed, implemented, evaluated and integrated computer vision prototypes with state of the art deep learning. (Python, C++) • Maintained and further developed the Windows desktop application FARO SCENE for 3D point cloud management and processing. (C++, JavaScript) • Managed, migrated, optimized and automated a continuous integration pipeline with TeamCity, used by multiple R&D departments across Europe. (Bash, PowerShell) • Was involved in 2 patents for AI in computer vision.
6 Monate, Aug. 2012 - Jan. 2013
Project Management Intern
Robert Bosch GmbH
• Further developed automated quality assurance tools to analyze operational projects of project management. (VBA)
Ausbildung von Vadim Demkiv
3 Jahre, Sep. 2014 - Aug. 2017
Human-Centered Computing
Hochschule Reutlingen
Thesis: „Automatisierte Generierung einer Karte für begehbare Bereiche durch Kamera- und Odometriedaten eines Fahrzeugs“ Schwerpunkt: Computer Vision und Deep Learning.
Sprachen
Deutsch
Muttersprache
Englisch
Fließend